Help - The Buildings
Conclave
This is the heart of you're settlement , sire . Here you can set taxes and overview you're devoted followers . For every level this building gains ,
your buildings will be constructed 2.5 % faster.
Houses (Conclave lvl 1)
As much as followers love you sire , they still need a place to rest at the end of the day . For each level constructed you're houses can accommodate
150 more workers .
Lumber Camp (Conclave lvl 1)
This building supplies you're settlement with wood . Improving this building will extend it's production capacity further .
Stone Quarry (Conclave lvl 1)
This building supplies you're settlement with stone . Improving this building will extend it's production capacity further .
Farm (Conclave lvl 1)
This building supplies one of the most basic needs of you're people : food . Improving this building will extend it's production capacity further .
Hunter Lodge (Conclave lvl 10)
Hunting parties venture all over the land in order to find the best hunting grounds and return home with skins , furs and meat . Improving this building
will extend it's production capacity further .
Requires : Conclave Level 10 .
Barracks (Conclave lvl 3)
Regardless that you need troops to defend the town or to conquer you're enemy , first you must construct this building . At the Barracks , you're armed
force is trained . Each improvement to the building will decrease the training time by 10% , cumulative .
Requires : Conclave lvl 3 .
Stables (Barracks lvl 3 , University lvl 5 )
There is noting more imposing than mounted troops ,and they can be trained only here . Each improvement to the building will decrease the training
time by 10% , cumulative .
Requires : Barracks Level 3 and University Level 5 .
University (Conclave lvl 5 , Barracks lvl 3)
This is the place to be for any bright mind that lives in you're settlement . Here , researches and upgrades are developed in order to benefit you
not by quantity but by quality .
Requires : Conclave Level 5 and Barracks Level 3 .
Sawmill (Lumber Camp lvl 15)
Raw wood is transformed into timber , that can be used extensively to construct roofs , bridges and watchtowers . For every worker hired at the sawmill
the wood production is increased by 0.5 % .
Requires : Lumber Camp Level 15 .
Stonemason (Stone Quarry lvl 15)
The workers in this building are real artist , transforming a stone in perfectly cut rectangles , extensively used to construct buildings , walls and roads .
For every worker hired at the stonemason the stone production is increased by 0.5 % .
Requires : Stone Quarry Level 15 .
Warehouse(Conclave lvl 1)
This building is used to store resources like wood and stone and luxury resources like blue fire , iron, sulfur or coral . Improving this building will
increase it's storage capacity further .
Marketplace (Conclave lvl 3,Warehouse lvl 1)
Here , traders from all over Agartha come to sell their supplies with the hope to make decent money . Improving this building will increase the number of
available traders by 1 each level . You can also join auctions .
Requires : Conclave Level 3 and Warehouse Level 1 .
Thieves Den (Conclave lvl 12)
In the shadows of the den , thieves , assassins and other demented criminals that neither their mothers like them , rally with the hope to make not-so-decent
money . Improving this building will increase the maximum stealth by 5 each level . This building regenerates 5 stealth each hour .
Requires : Conclave Level 12 .
Defense Ring (Conclave lvl 1)
While at it's lowest level the wall can't hold back a blind cow , at it's highest levels the wall turns into a true citadel with round towers , crenels and in some
places rising high as 5 houses . Each level the building goes more resistant to siege engines and protects from attacks more resources .
Outpost (Conclave lvl 15, Barracks lvl 8)
Swamps , mountains , dense forests , hot deserts are just a few of the exotic places where this buildings stand like a beacon for any brave adventurer . For each
worker hired , units or traders will move 0.1% faster .
Requires : Conclave Level 15 and Barracks Level 8 .
Hall of Heroes (Conclave lvl 5 , Barracks lvl 5 )
In the mighty halls made of wood and stone , you're heroes rest and train for the battles yet to come . Here you can train heroes , resurrect them or dismiss them .
Each time the building is upgraded , one more hero can be accommodated and hero resurrection is 15% faster .
Requires : Conclave Level 5 and Barracks Level 5 .
Hall of Treaties (Conclave lvl 1)
This is the place where you're diplomats do their best to represent you're kingdom out in Agartha . Here you can sign pacts and found kingdoms .
Every time the building is improved , three more players can join you're alliance .
Dragon Aviary (Lumber C lvl 25 , Stone Q lvl 25 ,Conclave lvl 30)
Mightiest of beasts dwell in this tower so tall that pierces through the Roof of the World . . Each improvement to the building will decrease the training time by
3% and training cost by 1% .
Requires : Conclave Level 30 , Lumber Camp Level 25 and Stone Quarry Level 25 .
Exotic Resources
****one type for every race****
Coral Beach (Conclave lvl 3)
This building supplies you're settlement with coral . Improving this building will extend it's production capacity further .
Available only to
Humans
Requires : Conclave Level 3
Iron Shaft (Conclave lvl 3)
This building supplies you're settlement with iron . Improving this building will extend it's production capacity further .
Available only to
Orcs
Requires : Conclave Level 3
Blue Fire Geyser (Conclave lvl 3)
This building supplies you're settlement with blue fire . Improving this building will extend it's production capacity further .
Available only to
Elves
Requires : Conclave Level 3
Sulfurous Waste (Conclave lvl 3)
This building supplies you're settlement with sulfur . Improving this building will extend it's production capacity further .
Available only to
Dwarves
Requires : Conclave Level 3